- #Mass rename steam starbound mods how to#
- #Mass rename steam starbound mods mod#
- #Mass rename steam starbound mods update#
#Mass rename steam starbound mods how to#
If you find any errors (or know how to fix them), or think some weapon is grossly overpowered (or underpowered) or something else don't hesitate to let me know.I seek refuge with Allah from Satan, the rejected enemy. Team SMEE's original post: Original Starbound Mass Effect Edition The program can be found here in case you're interested: I used it to rotate an image or two, which it did while preserving the quality (read: not blurry) very nicely.
![mass rename steam starbound mods mass rename steam starbound mods](https://community.playstarbound.com/proxy.php?image=http:%2F%2Fi.imgur.com%2Fbf8LVBL.gif)
To Xenowhirl (not from this community), for his program "RotSprite".To sashyme, for the ship teleporter pad mod:.
#Mass rename steam starbound mods mod#
So this mod will likely be incompatible with other mods that also change those files. This is regrettable, but I don't know any other way to accomplish what I did. I'm not sure what to say here, but one thing I will say is that I had to copy/modify the vanilla Lua files "/monsters/a" and "/npcs/a" in order to get one of the techs to work (I had to add a message handler and function to each of them). Originally, it seemed the antalus core was designed to both open the fuel menu, and do something else, right now it just does that something else.You should find them in the controls menu (where you can change what keys you want them assigned to). In order to use them, you will need to make use of the two new hotkeys I added: "Activate body tech" and "Activate legs tech". Note that you will need a character extender mod in order to use the extra races (and ship).įor the curious (and other modders), you will find a change log in the root directory if you unpack the ".pak" file. In the 7z folder you will find the ".pak" file place that file into your mods folder to start using the mod. 1 new ship, the Normandy (used by the new races).1 new melee weapon (though, with 4 tiers, and each tier having a different colour).3 new races: the Asari, the Turian, and the N7 Humans.At least give them credit where it is due, and don't say they did something that they didn't. Basically, I don't care whether or not someone else wants to use or modify or bundle this mod but try to be considerate of Team SMEE. This probably makes the mod permissions section rather strange. The reason I am creating a new thread is so that I can better keep track of this update, future bug reports (likely), and so that it doesn't get lost in the discussion. I hope I'm not overstepping my bounds by updating someone else's mod (and posting it in a different thread), and I hope that this this will be seen as permissible, since the authors seem to have been absent from their mod for at least four years. I'm not sure how close I ended up getting, but I'd like to think that the weapons are relatively diverse, at least (and, unfortunately, I've never played a Mass Effect game, so I'm at a bit of a disadvantage). The stats didn't translate exactly from the version of Starbound from which the mod originated and rather than try to replicate exactly what Team SMEE had done, I decided to do a bit of research on the weapons' Mass Effect counterparts, and tune the weapons accordingly. One exception to this (at least) would be the weapons. The changes I have made, have largely been aimed simply at getting the mod working again.
#Mass rename steam starbound mods update#
Not only did it look cool, but it seems different people have been requesting an update for several years.Īnd now, here I am, presenting to you a working-somewhat-changed-version of that mod.
![mass rename steam starbound mods mass rename steam starbound mods](https://cdn.mos.cms.futurecdn.net/e1087f951aee9801534603bc4143f163-970-80.jpg)
Well, I don't think I even made it past the first page when I stumbled across Team SMEE's mod "Starbound: Mass Effect Edition".
Several weeks ago, I was browsing through the outdated mods with the purpose of finding some abandoned mod that looked interesting or was still desired by the community, that I could try to bring up to date.